Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 06-11-2005 , 11:41 AM
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# 2 06-11-2005 , 11:51 AM
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hmm nice start user added image !

one more to the competition ... makes me wanna work harder


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# 3 06-11-2005 , 12:00 PM
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Thanks. I've haven't been to good at finishing my work in the past but now I really got a good feel about this. user added image

Hopefully it'll turn out ok in the end.

# 4 06-11-2005 , 12:11 PM
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Great to see you join in .

A little comment if you don't mind is that you might find it easier later when texturing ect to make the cushions a seperate piece of geometry.

A good start though ..keep it up.

# 5 06-11-2005 , 01:05 PM
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jsprogg: Considering my previous attempts at texturing i'll probably do like you said. Yay for simplicity. :attn:

More comments are all welcome. I'll update in an hour or two.

# 6 06-11-2005 , 02:27 PM
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Update

Final update for today.
Have to add the middle holes and legs etc.

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# 7 06-11-2005 , 02:28 PM
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Image of the entire table.

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# 8 07-11-2005 , 10:42 AM
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Added the middle holes. Gonna move on with the legs now.

# 9 07-11-2005 , 01:56 PM
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Forgot image and then I couldn't load simplymaya.

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# 10 08-11-2005 , 07:11 PM
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looking good so far keep it up!

# 11 08-11-2005 , 07:20 PM
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user added image Thanks
I've started on the leg and will post a picture soon.

# 12 08-11-2005 , 09:35 PM
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great progress, and its shaping up nicely, good luck user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 13 09-11-2005 , 06:25 PM
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Followed a good rendering tutorial and decided to try it on my pooltable. Still got lots of modelling to do, but I wanted to see what MR can do and it is just amazing. user added image

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# 14 09-11-2005 , 09:26 PM
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nice looks sweet well done.user added image

# 15 09-11-2005 , 09:38 PM
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Look cool .user added image

Just a suggestion for the green shader. my opinion I would use not reflectivity to the this shader


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