Maya 2020 fundamentals - modelling the real world
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# 1 31-07-2011 , 09:31 PM
Dushyant's Avatar
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Join Date: Apr 2011
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Scene_05

I did Modeling texturing and lighting.Did this in 6 days.

FEEL FREE TO CRITIQUE EVERYTHING

Give more attention towards lighting and texturing.

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# 2 31-07-2011 , 10:53 PM
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Join Date: Oct 2007
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looks good.
I would suggest that the metal selves are too reflective. I also think the old style crt monitors had more of a matte plastic finish. in other words I think that is too reflective too.
btw, you have intersecting on the ironing board and cloth. user added image

ps: don't take any offense but i found Delhi to be a really horrible city. user added image

# 3 03-08-2011 , 03:33 AM
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Location: Atlanta, GA
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critique: Did a nuke just get set off outside?
I agree with HD. Shelves are bit reflective. and the CRT plastic are typically that non shiny plastic with the rough feeling. The floor. looks it is supposed to be like 1ft square tiles but I see not lines in between. and they aren't perfectly smooth.. walk down the floor in walmart in front of the check out lines.. u can see the the tiles shine but they are all wavy. and also too reflective <front of bed>

Praise: AWESOME RENDER DUDE. Digging the realism of the curtains. that render is s3x. great texturing too. and lighting. I assume u used ncloth to simulate those articles of clothing and bed spread thing. NICE.

good job

# 4 29-09-2011 , 05:30 PM
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That looks amazing user added image

# 5 29-09-2011 , 07:21 PM
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Looks very good


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 6 06-10-2011 , 12:22 PM
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Join Date: Oct 2011
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I am really just speechless. I can only hope to create something at this level after my schooling is done. Sheer beauty.

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