Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-05-2006 , 06:56 AM
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Does maya have intrude?

I seen a guy doing an airplane engine and he used intrude in order to make the space inside a cilider for the propeler? Can you do this sort of thing in maya as well?

Second question would be, if you extrude the face inside the polygon, is there a way the edges would also be extrudes?

# 2 17-05-2006 , 11:57 AM
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yeah, instead of moving the extruded polygon out- you move it inward. It's still called an extrude


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# 3 17-05-2006 , 10:12 PM
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Oh I have tried that but then again, what do you do with the remains of the edges of each face when you extrude inside?

# 4 23-05-2006 , 04:41 AM
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Are you still looking for an answer on this? Or are you good?


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# 5 23-05-2006 , 05:42 AM
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Go to polygons->tool options->Keep faces together.
Should fixed your problem.
I had the same problem when i was first starting, but a few tutorials took care of that.


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# 6 24-05-2006 , 01:45 AM
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Yes sorry, I was quite bussy recently with other projects.

I tried what have been sugested, keeping the faces togheter, but when I extrude face inside the edges from each face are still remaining in the same place while the faces are extruded inside.

# 7 24-05-2006 , 06:47 PM
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maybe post a pic. That might get u some better answers


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# 8 24-05-2006 , 08:28 PM
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Originally posted by Messerschmitt
Yes sorry, I was quite bussy recently with other projects.

I tried what have been sugested, keeping the faces togheter, but when I extrude face inside the edges from each face are still remaining in the same place while the faces are extruded inside.


Don't think I understand the question, but when you click on keep faces together, you can't have the geometry. You have to click off it, then click "keep faces" together or whatever is in that category, then click back on the model and extrude.

# 9 26-05-2006 , 11:15 AM
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# 10 26-05-2006 , 04:33 PM
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Originally posted by Messerschmitt
Yes sorry, I was quite bussy recently with other projects.

I tried what have been sugested, keeping the faces togheter, but when I extrude face inside the edges from each face are still remaining in the same place while the faces are extruded inside.

I think there are 2 different methods of keeping faces together. ome is if you go into polygons->tools->keep faces together. This one stops the problem with the odd extruded faces, since it does not create additional faces between (getting the effect you see in the thread I linked to. I am pretty sure there was another one somewhere, that does cause this effect, and if you turn that one off, then when you shrink the faces, they all shrink separately. can't find it at the moment though (or I am thinking of another program)

# 11 26-05-2006 , 10:50 PM
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# 12 27-05-2006 , 01:06 AM
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Maybe you somehow got your normals reversed. Check to see if your normals are all facing outwards in custom polygon display. If it is facing opposite directions, then go to normals in edit polygons and reverse the face.

# 13 27-05-2006 , 09:38 AM
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is it possible for you to post an object that this happens to, just before you extrude the faces and get this problem?

# 14 28-05-2006 , 07:05 PM
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This time I have managed to extrude the hole area by selecting "keep face togheter".
I only tried it on the cilinder

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