This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Well, it starts off as poly's, but then i use PRman's sub-d's to render it, i've just started modelling the hand but i don't have anything to show just yet. Modelling the hand in a seperate scene, then i'll just import it and attach it
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