Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 23-08-2010 , 04:17 PM
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murambi-Horror Challenge

HEY all so this is my attempt. Some little critter from dead space

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# 2 23-08-2010 , 05:24 PM
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The thin red line
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Looks like a nasty little thing, good luck murambi




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# 3 23-08-2010 , 05:59 PM
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Hey nice choice, that game was so good..good luck hope to see some progress soon

# 4 23-08-2010 , 07:21 PM
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Cool idea, welcome and good luck!


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# 5 23-08-2010 , 10:02 PM
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hey murambi...you're in!

good luck man, nice concept

# 6 24-08-2010 , 03:50 AM
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Hey mate...glad to see you are in! yes it looks like a nasty little bugger...not one to have at a party by the looks with those tendrils!!!

good luck mate

cheers bullet


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# 7 24-08-2010 , 08:09 AM
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I like the concept.

Good luck user added image

# 8 25-08-2010 , 07:48 PM
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Very cool concept....

lets get a base mesh going.


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# 9 26-08-2010 , 12:08 AM
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still trying to work this out as i refresh my very little zbrush skills got abit more concepts started on the base mesh ill post it in a day or two though

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# 10 31-08-2010 , 07:56 PM
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ok started to work on this heres the face

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# 11 31-08-2010 , 07:59 PM
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from the side

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# 12 31-08-2010 , 08:05 PM
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Hi murambi
Get a eye ball in there to help with the shape of the eye area, brouden the nose a bit and smooth out the nostral I dont think your guy has much of one..........hope this helps .......dave




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# 13 13-10-2010 , 08:29 AM
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with the dead line nearing by been really trying to get this done so heres my refined model

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# 14 13-10-2010 , 08:30 AM
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here is the zbrush model

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# 15 13-10-2010 , 08:37 AM
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and the crappy render cant seem to get my normal map to work i am honestly thinking about using the hi_res model from zbrush but i would like to properly learn how to use normal maps.Any tips would be greatly appreciated

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