Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 46 10-03-2003 , 06:01 AM
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How long have you been doing 3d modelling for basura? Just wondering for personal goals and such.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 47 10-03-2003 , 10:11 AM
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I've been doing 3d for 3-4 years... Using all sorts of software, from 3d Studio R4 to Electric Image, Animation Master, Rhino to 3d Studio Max and now Maya user added image

Proffesionally I work as a game developer for 2-3 years and I'm now the lead animator at SouthEnd Interactive.

Highpoly stuff I only do on my spare time (wich isn't much between work and girlfriend) and that's why I started with Maya. This is the second thing I build in it next to the Harrier I did in the february model comp...

# 48 10-03-2003 , 10:28 AM
Kevin
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simply amazing!!! very much looking forward to your progress here

# 49 10-03-2003 , 01:51 PM
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Thanks for all the kind words by the way... That's what gets me going!

# 50 10-03-2003 , 02:20 PM
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Can't wait to see an update!
Brian


Please check
My (old) website!
# 51 10-03-2003 , 03:56 PM
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Basura, i would of thought your job WAS high poly modelling.. keep it up user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 52 12-03-2003 , 04:04 PM
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Hmm, really great model developing here. Excellent work Basura!

(No creo que lo de Basura tenga algo que ver con su habilidad Jeje)

As per the Ghost in the Shell thing, excellent movie, The tank sequence is actually mesmerizing. Did you guys know that there´s a series running as we speak in Japan? It´s name is Ghost in the Shell Stand Alone Complex and that there´s a sequel for the movie that´s set to release in 2004.

(Check it out at www.productionig.com)

# 53 12-03-2003 , 06:49 PM
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Hey all...my 1st post..owww :banana: .

Anyways..

You guys have seen Cybotic right?

Check it

# 54 12-03-2003 , 07:08 PM
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Welcome RagzMan

# 55 12-03-2003 , 09:02 PM
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Ah! the cybotic stuff looks cool! I'm not gonna look much at it, might look like I'm copying or something because it's very similar... Gonna stick to my concept!

As for an update not much has happened, been sort of buisy... But added some stuff inside the head...

RaGzMaN, I feel honored that your first post is in my challenge! user added image

# 56 12-03-2003 , 10:14 PM
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Undseth asked for a wire look, but I forgot to post it... So I can post it now...

# 57 12-03-2003 , 11:41 PM
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your welcome mate....it was either gonna be in your thread or in brian_ellebracht.

Thought you should know about the cybotic stuff though..

ANyway...great work....its looking really good..

Keep it up..

I also appreciate the tutorial style

# 58 13-03-2003 , 05:27 PM
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how can i see how many faces i have in the scene ??


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
# 59 13-03-2003 , 06:11 PM
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Display / Heads up Display / Poly Count

# 60 13-03-2003 , 08:25 PM
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thanks a lot !!


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
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