Integrating 3D models with photography
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# 16 08-08-2004 , 07:56 PM
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5th or 6th attempt...

finaly getting a feel for this model, it's hard steering away from the traditional crocodile, and putting a dino-theme in there but i THINK i am achieving it...

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# 17 08-08-2004 , 07:59 PM
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and another

user added image

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# 18 08-08-2004 , 08:18 PM
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wow really nice, could i ask how exactly u did the head? how do u make all those curves and foldes and shit? u use polygons rite?

# 19 08-08-2004 , 08:24 PM
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Nice model mate. Maybe post a wire. Anyway the eyebrows make it look like a girl. Is that what you were going for?

Nice work. Keep it up!


Imagination is more important than knowledge.
# 20 08-08-2004 , 08:31 PM
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-(vagyb)-

yeah i've used polys, but this is the first time i have ever used polys, raise a couple of edges or vert's up and then use the smooth command from the poly menu, or can utilise the sculpt tool on very very fine, i am sure there are ppl laughing at my miss-use of these tools and there are proberly better ways of doing it, but if it works eh?

right i am off now to scope out the rest of the competition....

chheeers...


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Last edited by murph; 08-08-2004 at 08:36 PM.
# 21 08-08-2004 , 08:34 PM
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peltra,

lol user added image cheers dude, my wife said exactly the same thing about the eyebrows 10 mins ago, but no i wasn't aiming for it to be a girl... they were supposed to be manly armour plates for his eyes, maybe need to rework them a bit...

good luck again w/ the Egg...


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# 22 08-08-2004 , 09:12 PM
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wireframe on shaded... his name is "SHARKODILE"!

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Last edited by murph; 08-08-2004 at 09:40 PM.
# 23 08-08-2004 , 10:41 PM
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man the more i look at it the more i like it hehe. good job, i can't wait to see the final result.


edit: btw i love the eyebrows hehe

# 24 09-08-2004 , 07:55 AM
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Hi Murph it's looking good , here's a general rule for you when working with polygons ...try to stick to 4 sided faces,I noticed on your model you have quite a few nth sided (meaning 5 or more) and quite a few 3 sided too.You can get away with the odd 3 but if you leave those 5's ect ,if you wanted to rig and animate it in future it would make it really difficult.
to get rid of the 5 sided ect use the split polygon tool and add some lines and maybe delete a few to try and clean it up , the result will be a lot smoother mesh.

Hope this doesn't put you off cause you are doing well, but just wanted to start you out right.

goodluck dude.

# 25 09-08-2004 , 02:13 PM
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advice heeded

cheers dude, i will address that right away, by the next update arrives (after these couple) i'll have it sorted...

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# 26 09-08-2004 , 02:17 PM
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and this...

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# 27 09-08-2004 , 02:19 PM
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like this?

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# 28 09-08-2004 , 02:58 PM
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yes that is exactly right , you should try to avoid the creating areas like the red areas, it's not too hard to add a few splits or maybe delete a few to make the geometry more or less all quads.Don't be too worried if you have an odd triangle here and there as sometimes it is kinder hard to avoid , but definately avoid 5,6,7 sided ect.

# 29 09-08-2004 , 03:00 PM
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I love the actual model, good work.

# 30 09-08-2004 , 07:53 PM
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after advice (cheers Jsprogg),

heres another afternoon infront of a vdu...

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