Integrating 3D models with photography
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# 91 22-05-2009 , 02:17 PM
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Originally posted by arran
i'm dying to see how it looks with all the pieces together - come on mate - give us a render! user added image

No-one will get to see it until its all done (simply because I have to render it out in bits) plus still got 2 sections to texture one of which has all of them guns and the other the wings/comms area. - UV mapping on the wings almost done.


# 92 22-05-2009 , 06:02 PM
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looks sweet! textures are really nice, i like the colours. you've done an amazing amount of work on this, especially considering you were in hospital.

I shall do some mine on Saturday; i'm doing some work for a website so this isn't priority. user added image

# 93 23-05-2009 , 01:07 AM
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# 94 24-05-2009 , 03:24 PM
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Last edited by tweetytunes; 24-05-2009 at 03:27 PM.
# 95 24-05-2009 , 10:12 PM
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Wonderful work here user added image


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# 96 25-05-2009 , 06:31 AM
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those images look really flat in that one. the vents and the metal bit above them and the pipes and wires bit at the front.

# 97 28-05-2009 , 06:47 AM
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# 98 28-05-2009 , 06:32 PM
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nice job mate - lots of great details user added image

# 99 28-05-2009 , 06:44 PM
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# 100 28-05-2009 , 07:40 PM
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Well ive lost.....
looking good user added image

# 101 28-05-2009 , 07:49 PM
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looks great Tweety!
Only a couple of days left, knew you'd make it in time, well done for managing it what with your op and all!

# 102 28-05-2009 , 08:41 PM
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I agree with all of the rest, looks very good Tweety!! Nice job!!


Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
# 103 28-05-2009 , 09:12 PM
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:bow: i bow to your awesome colours

wondering what left you have to do XD




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# 104 28-05-2009 , 09:28 PM
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Thank you all for the kind words


Whats left :

1) Re render the wings section (I call it comms) as the texture is a different colour to the rest - don`t ask me how.

2) The front lights (blue window type things at the front) have not been rendered yet

3) Add the moon - but I may not

4) Add lights to the comm towers

5) Try and make it stand out a little more from the background. - Dam me making it the same colour as the Earth

6) Sit back and relax after the most stress I have ever had over rendering ever. Taking it easy is something I just cant do when it come to these challenges - even after a op.

Saying that, this more than any other challenge I have learnt a lot from. I will be sad to see this end. I`m hoping everyone gets there`s in as there has been some really cool idea kicking about (sorry not said much in the threads, but have been recovering). Really nice to see so many entries - even Arren had a go again.

Oh and final poly count on this baby was 1.7 million polys as I went in and got rid of a lot of scrap faces and random polys here and there. Render time for the 23 different layer so far 7.5 hours - so not as bad as Grimlock yet.


# 105 28-05-2009 , 10:36 PM
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23 render layers! ...that's got to be a record!

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