Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 166 31-10-2005 , 11:54 AM
t1ck135's Avatar
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cheers joed user added image


right, here are the final textures for the models:
1 512x512 colormap for the dragon. Added a scaley effect on the skin to break up the uniform green. Added a horn. All hand-drawn except for the mottled effect on the wing membrane.

https://www.flash-fx.net/images/3D/sa...l_textures.jpg


1 512x512 colormap for the samurai. All hand-drawn except the symbols on his jacket (front and back), the japanese writing on the sheath and the blade which was modified from a reference image.

https://www.flash-fx.net/images/3D/sa...l_textures.jpg


A wireframe of the final model pose including number of tris.

https://www.flash-fx.net/images/3D/sa...rame_final.jpg


A smooth shaded version.

https://www.flash-fx.net/images/3D/sa...hade_final.jpg


and the final picture will be posted in the entries section soon!


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 167 31-10-2005 , 02:03 PM
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Hey T1ck135! Your model turned out wonderfully. Under 3000 tris? You're crazy, dude!

Thank you for all your helpful insight and support!

Dave

# 168 31-10-2005 , 02:04 PM
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I love it, great textureing and modeling. user added image


There's nothing normal about normals. In FACT i think the are abnormal.
# 169 31-10-2005 , 07:58 PM
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Thanks swanky, I'm waiting for your final render with anticipation! user added image

Cheers antiant, much appreciated user added image

Thanks to everyone who gave me advice c & c, they were very muchly needed to keep going through the new areas that I needed to learn. Good luck to everyone and remember that no one's a loser as we all have groovy new models to show off!

user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 170 03-11-2005 , 12:19 AM
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I think it kind of sucks that most people used high poly models, while you kept your character under 3000 tirs. It came out very well. I think it can compete with the other models just because you did keep it to a low poly count. Nice textures too. The process of your character creation was cool to check out.

# 171 03-11-2005 , 08:46 AM
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cheers joe, much appreciated user added image

I thought that too about 2/3rds of the way into the challenge. Maybe I should have done a high res model first (for cinematic scenes) and created normal maps to put onto a low poly version.
The thing is I enjoy low poly, keeping it on the edge with as little detail as possible and letting the textures do the work.
next time though... *evil cackle* user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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