Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-06-2013 , 09:35 PM
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Join Date: Jun 2013
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Line in the middle of mirrored geometry.

user added image

How can I get rid of that??

Thank you...

# 2 15-06-2013 , 11:56 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
If the verts are not merged, do that with a low tolerance. If it's all merged together, select the hard edge and go Normals > Soften edge.

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