Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 19-08-2005 , 02:27 PM
Shadeblade's Avatar
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Locators

How do I assign locators to an object, such as an eyeball?


Nobody felt like avenging your death. Sorry.
# 2 19-08-2005 , 09:08 PM
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Come on, someone must know how to do this. I see a lot of elites on this website. user added image


Nobody felt like avenging your death. Sorry.
# 3 19-08-2005 , 09:17 PM
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I´d aim-constrain 2 locators to the eyes, one for each eye. that prevents eyecrossing when the distance between eye and locator is very small in case you´d have only one locator for both eyes. additionally you could decrease the distance between the locators a bit to simulate squinting when the target is very close to the face. then group the two locators or controlObjects together or maybe parent them to a targetControl. make this targetControl a child of the head or headJoint. place them controls in front of the eyes or wherever the character should look. beware of the axis that should be constrained. Change the Aim Vector fields so they read 0, 0, 1 in case the iris points along the z-axis.

cheers!


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