Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 03-06-2003 , 09:19 PM
otaku's Avatar
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Join Date: May 2003
Location: Switzerland
Posts: 115

i get crazy

i tryed whole day to set this heavy light, for camera mooving along the path, but always when in finish all is again caotic and wrong?!

i have one light @ the side of the camera like by a car this is 1.8 and when i follow the path always its to bright or to dark.
so i set -0.1 lights and +0.1 and for a time i set it it was right, but in the end everythig is to dark, i get crazy of this.
all lights are directional.

there is posted image to understand my mistakes... i dont know what to do because im loosing so many time.

user added image

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https://lab.palindrom.ch
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# 2 03-06-2003 , 11:05 PM
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One thing to know about directional lights: it shines evenly in one direction only. It's light rays are parallel to each other as if emitted perpindicular to an infinitely large plane. (straight from F1)

From the looks of it, you have about 20 directional lights facing about the same direction. This is unneccesary since one directional light facing straight down with the right intensity value would be pretty much the same. I think you may want them to be spotlights instead and perhaps add a few ambient lights here and there at very low intensites to light the entire scene.

# 3 03-06-2003 , 11:13 PM
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Shwing!

Darky got ituser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 4 04-06-2003 , 11:59 AM
otaku's Avatar
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Join Date: May 2003
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i hope to get this in time THX

thx very mutch i was very tired of becaue i was trying it so mutch... user added image
but now i try it again to make it right way user added image

thank you very mutch darkware user added image

a.. there is ragecgi hello you user added image CU :p


https://lab.palindrom.ch
https://www.achermann.cc
: daijobe desu :
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