This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm trying to hold off on the bevels at the moment. Trying to figer out when and how I want to UV map first.
scopa, I'm just doing a strate MR finalgather render, about 500 on the setting.
The render with the lights. I did spotlights with fog. and I rendered only that in regular maya soft. and composited with the MR FG render
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