Digital humans the art of the digital double
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# 76 29-03-2007 , 04:47 PM
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# 77 29-03-2007 , 05:32 PM
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The person looks great now, i hope you put it in the final.
Nice start on the engine user added image


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# 78 29-03-2007 , 06:20 PM
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thx you and oh most def she`ll be in it, but I was planning on having 2 peeps in the final (one pilot one nav), but "no time for love dr Jones" so may have to have only one.

Some more work done to engine but time for bed now as I just crashed maya.

https://www.ravage3d.com//images/neil...nship_12_4.jpg


# 79 30-03-2007 , 02:02 AM
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i noticed that you ended up building a coat above the girl's physique, but i wonder... is she wearing a shirt underneath (even if it's form-fitting)? if so, the fabric wouldn't cling to the breasts to the point where it would revert back to the sternum... there would only be a slight indentation, but then it would carry over from one breast to the next almost as far out as the bust is, and would have a slight 'stretching' of the fabric.

just curious as i think it would alter the way the overcoat would drape as well.


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# 80 30-03-2007 , 05:54 AM
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She will be wearing a coat and the jumpsuit (skintight)

I think I know what you are on about and if it is I did it on perpose.
(see below image)

She will have a neck scaff that will fold inside the coat between the breast area and to save on dealing with the intersections after I modeled the chest with out the fabric streaching across.

Be be honest I made the clothing out of the body as I knew it was going to be skin tight and when it came to the breast area I just thought stuff it as you will not see it.

The coat will be turned to sylfex after I`m done for the final pose and that teands to sort alot of the sitting problems out.

But good looking out, cheers.

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# 81 30-03-2007 , 07:03 AM
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https://www.ravage3d.com//images/neil...nship_13_1.jpg

OK got in engin in, but still need to add parts here and there. time to sort out what is staying and what is going on the plain.

This vanship will be a spy ship. Using the power of steam to create enough smoke to look like a cloud, while photographing enermy placements.

** Staying/Changing slightly **

The chairs - they were my disgin anyway
The port holes on side
The rear engine thing - although I have edited it
The rear whell - as I can`t think of a different look that works
The shape of the body - may make it wider.

** Going **

The side strips (arr they looked horrid)
The front wheels
The wings
Front noise part
Parts of the shell so you can see the engine

** All New **

New set of piston controlled wings - bigger than the orig.
New front wheels
side panels (to match the look of the top.
A signal light
Inner cockpit
Cockpit ladders
Movable glass doors for the engine access
Storage cases
Bottom mounted (old school) camera

the camera will look something like
https://www.kamat.com/colophon/greenr...nkey/13055.jpg

https://www.crocodile.org/lord/photo/zeiss_ikon.jpg



Last edited by tweetytunes; 30-03-2007 at 07:08 AM.
# 82 30-03-2007 , 03:43 PM
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# 83 30-03-2007 , 06:43 PM
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Engine looks great. Very creative too.

# 84 31-03-2007 , 08:25 AM
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Due to to the news that we will not be doing are own texturing I`ll only be sending in the plain.

The piolet I`ll do it myself as I don`t think it be fair to expect someone to uvmap and texture my vanship and character.

the vanship is the main part of this challenage.

The bottom mounted camera is now done

https://www.ravage3d.com//images/neil...nship_13_3.jpg



Last edited by tweetytunes; 31-03-2007 at 09:08 AM.
# 85 01-04-2007 , 10:34 AM
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https://www.ravage3d.com//images/neil...vanship_14.jpg

Well almost got her done. Just the front wheels really.

Gave it a name which I think plays on the vanships misson

"Silver Lining".

Most of what I got to do now is adding details so if anyone see any thing wrong with it now is the time plz let me know.


# 86 02-04-2007 , 04:00 AM
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nice going tweetytunes user added image

how about some uber large steam funnels midway along the wings so that you could have tons of steam billowing out as she flies along?

Si


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# 87 13-04-2007 , 10:08 PM
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Awsome progress tweetytunes! Simply awsome! Why did this not get finnished?

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