Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
It opens a new paradigm to organic modeling, and possibly texturing. But not a whole lot for the entire 3D process. It's a nice tool to have along with other, more complete 3D tools in my opinion.
I personally love it, and have spent the past 5 months or so using it as much as possible. I don't know if there will ever be a simplyzbrush site, but there are some good ones out there already.
Hopefully Pixologic will have a demo of Z2 and everyone will have a chance to play around with it. It's pretty fun to use.
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