Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 27-07-2006 , 01:37 AM
Registered User
Join Date: Jul 2006
Location: Israel, Bat-Yam
Posts: 26

July/August - norm - aZriel

Hello to all. I realy liked the challenge idea so I've
decided to register on the forums and take a part.
I've got my self "Classic Cathedral"
(that's the second one I got, the first one was "color-blind color" X_x)
So I guess I'm gonna create a cathedral. But to make
it a bit harder I'm not gonna do a specific one.
I'll be using picture references of existing cathedrals for
some architecture elements and create one of my own.
I've not yet decided what it's gonna be, exterior or interior,
both have tons of details to work on and should
not be easy to do.

PS Wish me luck after all I have a month less than you all. =)))

# 2 27-07-2006 , 02:09 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Good luck! Glad to see you join! Looking forward to seeing what you come up with. user added image

# 3 27-07-2006 , 07:01 AM
Registered User
Join Date: Jul 2006
Location: Israel, Bat-Yam
Posts: 26

# 4 27-07-2006 , 09:25 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
nice word combination and a good start to the modelling aZriel, good luck user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 5 27-07-2006 , 05:39 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Yeah - great start - looking forward to seeing this one progress! Good luck in the challenge!user added image

# 6 28-07-2006 , 02:50 AM
Registered User
Join Date: Jul 2006
Location: Israel, Bat-Yam
Posts: 26
Didn't like the first arc so I started from scratch and
now I'm working on a new arc a lot more detailed one.

For now I'm focusing on modeling so you won't see any
renders, I'll post the wireframe screenshots and after I'll get close to finishing the model I'll start palying with
lights.


https://img140.imageshack.us/img140/1743/test1wk7.jpg


Oh and BTW I got a realy weird problem.
I love keeping my outliner clean so I group stuff a lot
and have names and all. But after I started instancing
the columns all of my groups bacame messed up.
I've got a bunch (about 200-300) transform nodes.
Well I know that those are the instances but how come
they are created out of the groups in wich the orginal
geometry is? And all of my gemetry somehow conected so if delete or duplicate one column element same happens on all the others. How could it be? After all they should be sharing only the same shape node.

# 7 29-07-2006 , 12:34 AM
Registered User
Join Date: Jul 2006
Location: Israel, Bat-Yam
Posts: 26
Well the problem I told about above killed the scene lol
I figured out that remodeling it will be a lot faster than
fixing it. Now I'm a lot more cerefull with groups and instances.
So here goes scene number 3 =)
Again just wireframes. I guess it's a bit over detailed
in some parts but it should add more
depth after lights are added (at least I hope so)
And the doors look really flat now but again
it should be fixed after lights are added.

https://img231.imageshack.us/img231/8694/test1xv9.jpg

# 8 29-07-2006 , 03:00 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
fraid I don't really use instances all that much so not sure what the problem was. Looking good though!

# 9 29-07-2006 , 04:27 AM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195
Damn very,very detailed! Looking great!

# 10 29-07-2006 , 05:18 AM
Registered User
Join Date: Jul 2006
Location: Israel, Bat-Yam
Posts: 26
I'm falling in love with NURBS :bow:

I don't realy like the circle window so I guess I'll replace
it later with a crucifiction (it won't be historicaly correct but I hope you will forgive me)
I do have some tesselation problems here and
there but overall it's looks quite good. Oh and those
small details are absolutly doing the trick and I'm thinking
of adding more of them.

Just could not hold my self =) So I've added some lights

https://img87.imageshack.us/img87/4791/testrenderty4.jpg


Last edited by aZriel; 29-07-2006 at 05:23 AM.
# 11 29-07-2006 , 05:34 AM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195
Looking GREAT man! But what cathidral is it?

# 12 29-07-2006 , 05:43 AM
Registered User
Join Date: Jul 2006
Location: Israel, Bat-Yam
Posts: 26
It's my own cathedral. I'm using elements of other
cathedrals (tyn, charter etc.) and building a new one =)
It's a lot more fun to design something of your own then
just copy an existing one.

# 13 29-07-2006 , 04:36 PM
Registered User
Join Date: Jul 2006
Location: Israel, Bat-Yam
Posts: 26
Is it OK to use some displacement maps I create from
images I found online?

# 14 29-07-2006 , 04:54 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
if it's ok with the challange rules? I think it is

but wow, looking REALLY good user added image


Live the life you love, love the life you live
# 15 29-07-2006 , 05:03 PM
Registered User
Join Date: Jul 2006
Location: Israel, Bat-Yam
Posts: 26

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads