Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-05-2003 , 02:39 PM
Registered User
Join Date: Jan 2003
Location: Norway
Posts: 18

Textures/shader

I not sure if this goes inn the newbie or Textures forum...
but im a newbie so here it is:

when i apply a shader.. out of the air: glass.. (one of those in maya) it dosent look at good as the one in the picture, whats wrong?

(it dosent look good at all!)

# 2 20-05-2003 , 03:51 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
things with reflection/refraction have to be ray traced and lighting is a big factor, too.

# 3 20-05-2003 , 05:20 PM
Registered User
Join Date: Jan 2003
Location: Norway
Posts: 18
tnx alot! lookin better now user added image

# 4 21-05-2003 , 02:40 AM
drknow's Avatar
Registered User
Join Date: Apr 2003
Posts: 1,033
yea, and make sure all of your objects are set to "visible in refractions" unless it is a vampire or something.


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