Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Thanks Mike, for trying.
First of all there are two bevelling options, one for Nurbs and one for Polygons.
Nurbs have a lot more control options. So let's say I create a Nurbs cube from a primitive, and I want this cube to have simple small bevelled edges on all the sides.
I know that you are required to select nurbs curve/s, but I am still unable to get the results I want to get with such a simple procedure.
Once again I appreciate your patience and understanding.
PS. Cool site. Nice illustrations ( I like the fish creature a lot)
Beveling nurbs are a tricky thing because of the nature of their surfaces. In my opinion, I think you'd get better results by beveling nurbs surfaces by hand than using the (imo) clunky nurbs bevel menu item.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off