Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Well, I've made basic stuff with polys by stretching, extruding, and messing with primitives.
I've tried to do organic modeling and stuff, and I've tried hard to make a VW beetle, but I just don't get NURBs curve modelling, sure, I can loft simple curves, but other than that, I can't do anything.
Anyone know of a good tutorial/book that could help me learn NURBs and curve modelling?
My rig:
Asus mobo
Dual Athlon 2200MP
1GB ECC RAM
80GB HD
ATI FireGL 8800
Maya 4.5
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