Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-02-2005 , 07:59 PM
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Attaching Surfaces

hi , ive just started to work with nurbs , i got some pretty good head surfaces just need a little bit smoothing . anyway my problem is that when i try to attach to surfaces after i rebuild them with the same number of spans some of them connects great but some of them fliped in , the outer surface turn black while the inner have the right color , . any1 knows what the prob ???

# 2 07-02-2005 , 07:05 AM
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Hey, just a suggestion.. maybe try smoothing it out. I don't know exactly what you mean but do you convert it to polys or something after your through with nurbs? if so then use the

Edit Polygons>Normals>Soften Harden> Options and set it to soft or hard, up to you. Like i said I haven't had that problem in a while and i haven't used maya in a while, but maybe that will fix it user added image.


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# 3 07-02-2005 , 08:08 AM
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My guess...and it's only a guess, is that somehow you got the surface normals reversed on one or more of you're NURBS surface patches. But I can't see how. The only way I could get them to flip was with the suface editing tool.



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Last edited by mhcannon; 07-02-2005 at 10:07 AM.
# 4 07-02-2005 , 09:19 AM
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i never used the surface editing tool and the surfaces reversed only when i attach them ..
dunno its just wierd

# 5 07-02-2005 , 10:09 AM
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if you display the normals, do they all still point one direction?



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# 6 07-02-2005 , 01:51 PM
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Display normals ?
i dont know what u mean but before the attach the all point out to the same direction , they are being reversed only when i hit the attach surfaces button .
anyway here is the pic with the surfaces details
cheack it out

Attached Thumbnails
# 7 07-02-2005 , 02:14 PM
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can you post the file? I'll take a look at it for you.

What version of maya is this made in?


<html><font size=2>
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# 8 07-02-2005 , 03:05 PM
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Try applying a different lambert to your file. Middlemouse drag it on user added image. Lambert, blinn.. w/e. Just try another texture now that its attatched.


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# 9 07-02-2005 , 04:35 PM
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you want the matching numbers (14 in your case) to be the same direction. Right now, they're opposite.

Select one of the surfaces and go to Edit Nurbs > Reverse Surface Direction > Options and choose Swap. This will swap the direction without editing the flow of the surface.

# 10 07-02-2005 , 04:54 PM
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as always mtmckinley , u solved my prob
Thanks dude

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