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Old 06-08-2007, 07:15 AM   #31
mastone
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Hey someguy i suck at texturing too, but when i export the model to zbrush it is much easier to paint the model, i still suck at it mind you, but at least i know where to paint:lmao:
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Old 07-08-2007, 10:49 PM   #32
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Update
I have sorta rigged the model to test it's limits on what looks good or not when posed.
Here is a simple walk animation. I had alot of trouble with the feet moving properly.

http://www.zippyvideos.com/6632869587219296/mechwalk1/
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Last edited by Some Guy : 07-08-2007 at 10:51 PM.
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Old 08-08-2007, 04:52 AM   #33
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Hey, i'm not an animationexpert but i think the mech should not have so much hip-movement.
I also think he moves to fluently.
His feet must go straightforward slowly raising the feet and a quick drop and a sudden stop(always wanted to say this :p ).

off topic:
I saw your lord of the rings sketch very monty python man(read compliment)
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Old 08-08-2007, 07:07 AM   #34
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Thanks,
The animation was to check for any problems with the joints moing.
Unfortunatley the hips have to go like that or else the legs dont move right. I may be able to tone it down a bit. When i get a chance i will work on a more real looking walk. I need to fix up soem rigging probs first.

Ps: the thing in my sig wasnt made by me, i thaught it was funny though.
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Old 11-08-2007, 02:21 AM   #35
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amazing! nice job with the detail and animation Someguy ...
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Old 11-08-2007, 05:12 AM   #36
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Thanks,
Ive started to work on a better walk animation. i have improoved the rig so it is much easier to use now.
Here is a playblast of the anim so far.

http://www.zippyvideos.com/6870270997226736/mechwalk1/
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Old 11-08-2007, 06:45 AM   #37
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although it was very very short, it looked from what i could see a lot better
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