Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 25-09-2014 , 11:13 PM
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Dave you should definately write a tutorial on how you did it, I can't make it look as good as yours

# 17 26-09-2014 , 10:32 AM
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Show me what you have got, most likely its going to be the global scale issue witch is easy to fix in the fur node............dave




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# 18 26-09-2014 , 06:37 PM
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here it is, this isn't the model I want to use in the final version, this was just a polygon cylinder I quickly made paintable and painted the grass on

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# 19 26-09-2014 , 07:28 PM
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Create a thin cylinder with about 100 divides (so we can bend it latter) delete the caps. With the cylinder selected go to the fur tab and select grass.........................dave

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Last edited by daverave; 26-09-2014 at 09:03 PM.
# 20 27-09-2014 , 02:11 PM
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Thanks I will try it later this evening

# 21 27-09-2014 , 10:23 PM
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That actually turned out pretty well, I only have one question remaining is it possible to assign shaders to it like for example a silver shader or do i have to use base colors to simulate silver

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Last edited by WarHammerDK; 28-09-2014 at 01:53 AM.
# 22 28-09-2014 , 09:56 AM
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