Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-09-2002 , 05:04 AM
sedric's Avatar
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Join Date: Jun 2002
Posts: 10

trim/fillet trouble

hello fellas, i have a nurbs modelling question relating to cars and filleting.

i have filletted these surfaces and everything seems cool, but in the perspective and render views, i see these small areas where things dont line up. i seem to get these little slivery areas between the surfaces,

user added image


user added image


how do i get rid of these? they really ruin the look if the panel... i have already played with the surface tesselation, and that didnt seem to help much.....how do i do it?

thanks a lot for you help,

sedric :banana:

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