Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 46 08-01-2006 , 07:57 PM
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texture test

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# 47 08-01-2006 , 08:33 PM
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small update

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# 48 09-01-2006 , 05:48 AM
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WOW... I say wow in wondering wether you have a big render farm next to you or something lol.

That polycount is unbelievably high.


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# 49 09-01-2006 , 12:14 PM
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Yeah, head's shape is great, very neat edges.
But it would be a waste not to model the mouths.

And also add more skinn details!


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# 50 09-01-2006 , 01:52 PM
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no, actually it would be waste modeling the mouth... since it's not gonna show user added image

# 51 09-01-2006 , 09:24 PM
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i'M take a brake to the model of the head and now a start to modelised another stuff for the character..

side and pers view (high qualitie)
CLick here!!!


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# 52 09-01-2006 , 11:53 PM
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Reminds me of the cover of a Linkin Park cd! great work!


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# 53 10-01-2006 , 12:46 AM
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thank everybody so i'm start to modelised the boot of my character

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# 54 10-01-2006 , 12:55 AM
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smooth!

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# 55 10-01-2006 , 03:35 AM
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i done with the modelisation of the boot

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# 56 10-01-2006 , 04:35 AM
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Render i 'M make a very quick lave so the qualitie is to bad. I will correct it in the next render.user added image

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# 57 10-01-2006 , 02:23 PM
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how the hell do u make that stuff so fast, it looks cool btw, what kinda system u running cos the amount of polys u got is crazy, anyway good luck

# 58 10-01-2006 , 02:25 PM
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o he needs some sort of grip on the bottom of the boot btw if u know what i mean n also the very front seems to come over the rubber sole a bit too much it like hangs over the sole.

# 59 10-01-2006 , 05:53 PM
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Wow, really high poly, but excellent attention to detail at the same time. I can't wait to see the finished product.


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# 60 10-01-2006 , 06:18 PM
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update adding grip

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