Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Creating the door from monsters inc had to get away from the vikings thing and i saw this movie again yesterday soo good
--
what was it made in ?
ohwell progress
Man, that looks really nice! Very good proportions (I think, if I can remember correctly) Now you just need to work on the textures. THe only other thing that I sugest is adding the inset panels on the door. If that makes sense. Can't wait to see more,
P.s., you are working on this and a challenge this Month? Crazy.
Brian
P.s. The only other thing That I think you could do that would ad to its believeability, (if thats a real word) would be to bevel the hard edges on the frame and stuff. Not alot, just enough to make the edge not so hard. I try to bevel just about everything, that way you get a nice soft edge, and then you can smooth it for your final render, and it will still keep the edges. Just a sugestion,
Brian
i know but i had to get me mind off the challenge so i in me school holis so i doing other things want to model 1st then i'll texture thanks for comments
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off