Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 76 09-06-2003 , 07:25 PM
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Did a little work, here is the poly version...

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# 77 09-06-2003 , 07:25 PM
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damn it. The whole drives on ice thing was my idea too. Except mine might go under water if I can figure out the design.

Mabey that means that we have realy good ideas, because Brian had them too...


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# 78 09-06-2003 , 07:48 PM
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wtf? you are such a fast modeler.... O_O

great and fast

# 79 09-06-2003 , 08:26 PM
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Here is an update/MR render test, THanks,
Brian

Yeah i think we all have the right idea user added image

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# 80 09-06-2003 , 08:50 PM
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nice render
what kind of MR settings are you using?

great model too. is it all subd?


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# 81 09-06-2003 , 08:54 PM
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Nice! Rather resembles the armoured landrovers we used to use in Belfast. Would the lights need some sort of cage or cover? Everything else being so well protected one might not want to lose ones illumination when one bumped against a stray berg!

# 82 10-06-2003 , 01:10 AM
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Brian....your just playing with us now user added image


Yeah, but no but yeah but no....
# 83 10-06-2003 , 01:17 AM
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user added image What do you mean?

Also, I don't have the scene with me now, but I will give you my MR settings tomorrow. Its rather simple, could chage the min and max rays to get rid of the artifacts, but I was just doing a test render, to keep the render time low. Thanks,
Brian


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# 84 10-06-2003 , 02:33 AM
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That is so cool. It takes a ton of talent and/or experience to do that.


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# 85 10-06-2003 , 03:14 AM
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What you done in a few days is somthing i probably couldn't even manage through the whole compo. From my perspective, it's beyond a joke user added image If you keep going at this speed...well, i couldn't even imagen what i'll turn out like.

Good Luck!


Yeah, but no but yeah but no....

Last edited by doodle; 10-06-2003 at 04:44 PM.
# 86 10-06-2003 , 03:28 AM
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Wow, thats confusing to read. Even if I try to fix your errors as I go. hehe. Looking great Brain. I couldn't possibly not come here and coment on your piece after what ya said about mine. Wonderfull lighting to. Im still using GI_Joe as I see yo were earlier.


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# 87 10-06-2003 , 03:29 AM
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yes i subscribed as soon as i found this!

<---ultra you posted as i was typing = ) ------EDIT--->



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# 88 10-06-2003 , 03:52 PM
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Here is another update...

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# 89 10-06-2003 , 03:55 PM
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damn brian...as for me you are the best modeler of simplymaya.
Such a great detailed car in some days......

# 90 10-06-2003 , 03:57 PM
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Looking fantastiuc as usuall brian, can u share the GI Joe settings you used and some of the shading details, or if you didnt use GI Joe can you recomend any settings for that, i need to get my renders less dull. looking great.. as usual


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