Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 14-04-2007 , 04:18 PM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
thats the problem, I am meeting the pain head-on; lol


take it easy and life will be easy
# 17 15-04-2007 , 05:05 AM
Lt Jim's Avatar
Subscriber
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
Nice work, Arran! Patch modelling spooks the hell out of me, but my instructor (been taking advanced Maya classes at NYU all this time) suggests I bite the bullet and learn it myself.

I guess the trick is that all the edges/isoparms match up. It is like a jigsaw puzzle!


"Ad astra per aspera..."
# 18 15-04-2007 , 01:07 PM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
yea in the tut the guy added one here and deleted one there, ect, as you say.., a jig saw puzzle


take it easy and life will be easy
# 19 16-04-2007 , 05:46 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
hey Lt Jim - long time - how goes the zeppelin?

yeah - I would just dive straight into it - they are kind of tricky at first, but the more you work on it the easier it gets. I would definitely advise working on something simple to begin with and also be prepared to remake stuff several times over.

# 20 08-05-2007 , 10:06 AM
Registered User
Join Date: May 2007
Posts: 15
thanks:attn: :attn: :attn:

# 21 08-05-2007 , 10:43 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
so is it true that nurbs patching is a thing of the past.., I mean efficacy is the goal?? the older crew seem to think nurbs IT, the younger seem to think 'no-one uses nurbs anymore' what do you reckon there Arron??


take it easy and life will be easy
# 22 21-05-2007 , 02:55 AM
Registered User
Join Date: Sep 2006
Posts: 38

nice work arran

Nice work there m8, I guess at some point im gonna have to figure the whole nurbs thing out too user added image one question though-when are you gonna finish that cool dino wip you started a while back? I think you were modelling a steg if memory serves.
All the best m8

# 23 21-05-2007 , 07:57 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
hey - thanks velociraptor1! I must admit that stegosaurus kind of got pushed to one side - i might just have to dig him out and see if i can't get him finished.

mirek - sorry mate - must have missed your post. yeah - it definitely seems as though nurbs are a 'bit take it or leave it'. I definitely think that you can do things with nurbs that you can't with polys and vice versa - sometimes i'll start making something with nurbs cos it's actually easier to get the basic shape and then convert - like for making a mouth or belly - if you start with nurbs it can really help get your edgeloops in the right place...anyway, sorry for the late reply. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads