SimplyMaya
Community
The SimplyMaya Forums
View all Forums
A place you can ask or answer VFX related questions
Latest forum posts
Safari browser for Simply Maya?
Wireframe Playblaster for Maya - Render Your Wireframes With Ease!
Mr Bean Animation
Boolean>Difference - Problem
specular highlights at UV seam
Rig explodes when translation on splineIK on spine
News and articles
News & Articles
Vfx related news and articles
Random news
New Trailer for The Good Dinosaur & Backstory for Sanjay's Super Team
Texture collaboration system (Coming Soon)
Upload or Download textures
A place to download great textures or share your own with the community
Legacy Resources
Latest uploads to our system
View new Posts
Edit your profile
View threads your subscribed to
User control panel
Training
Maya Training and Tutorials
View all training
View hundreds of hours of Maya training online or via download
Looking for something specific?
Focus on Archviz & Environments
Focus on Organics
Focus on Hard Surface
Focus on Lighting, Rendering & Texturing
Focus on Dynamics, Rigging & Animation
Post Production
Training options on SimplyMaya
Current member status:
Not logged in
Create Account
Pick a streaming payment plan
We offer several different subscription options for our online training
Try streaming for free
Watch up-to three hours of training over a 10 day period for free
Buy training for download
Choose the content you want and buy it outright, downloads don't expire and you can keep them for as long as you'd like
Latest training
Integrating 3D models with photography
Substance Painter 2017
Complex UV Layout in Maya 2018
Training you might like
Burt The Cartoon Dinosaur Vol 1 - Modeling
Spach-Alspaugh House and Environment Volume 5
If you want to ask a SimplyMaya training related question use this forum:
SimplyMaya tutorials
Create Account
Sign in
Username
Password
Sign in
Forgot Password?
SimplyMaya Forums
Welcome to the forum, feel free to ask questions here.
SM Forums
/
Maya Questions
/
Lighting & Rendering
/ Do you think I'll be needing to do some light linking?
Register
FAQ
Calendar
Mark Forums Read
Lighting & Rendering
General Lighting, Camera & Rendering Related Topics
Join the conversation. Reply to post
Thread Tools
16-03-2005, 08:16 PM
#
1
junkyBob
Subscriber
Join Date: Dec 2004
Posts: 203
Do you think I'll be needing to do some light linking?
Hey there all,
Just wondering if you think I will be needing to do some light linking in this scene? Previously I had posted my question in the forum, but Pure_Morning had mention that this scene looks flat because there are too many lights. I have been reworking on this scene tring to use some spot lights and area lights, and directional lights. The problem though I have been noticing that using very wide spot lights ect., is hitting a couple wrong areas as well as hitting some of the cabinets more than once when all I was tring to do is fill in some light on to the walls.
I haven't got a chance of saving my new updates though here is an older version.
Attached Thumbnails
Reply with quote
junkyBob
View Public Profile
Find More Posts by junkyBob
16-03-2005, 09:06 PM
#
2
mhcannon
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
I have some reference material I'd like to send you...
Pls, e-mail or message me.
__________________
AIM: mhcannonDMC
"If you love your job, you'll never work another day in your life."
Reply with quote
mhcannon
View Public Profile
Visit mhcannon's homepage!
Find More Posts by mhcannon
17-03-2005, 08:49 PM
#
3
junkyBob
Subscriber
Join Date: Dec 2004
Posts: 203
Hi,
I did some more tweeking, though still having some troubles. What I did to show you my examples is the pic on the left is what comes from the render, and the pic on the right is the adjustments in Photoshop of how much more color I want in the scene. So my question is there any way I can adjust the color without messing up with the lighting? What I mean by this is if I change the color of the light, it doesn't just change the color. It also makes the room much more darker too.
Attached Thumbnails
Reply with quote
junkyBob
View Public Profile
Find More Posts by junkyBob
18-03-2005, 06:41 AM
#
4
junkyBob
Subscriber
Join Date: Dec 2004
Posts: 203
I think I got it
Well,
I haven't got the saturation of the image look the way I want it, but as a whole I think I got the lighting prettyy accurate. So what do you guys think. And I don't mean to be rude, but I am more looking for if you think this would finish the lighting part, as oppose to it's getting better. Meaning if you only think that it is getting better then what do you think needs fixing?
... oh and btw, please ignore the body part of the flourecent light. I am not too sure what happened to it but I know that I need to work on it.
Attached Thumbnails
Reply with quote
junkyBob
View Public Profile
Find More Posts by junkyBob
21-03-2005, 01:31 PM
#
5
Alan
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
it is getting there but the saturation of the wood objects is way off. What did you adjust in the shader? It looks like you may have just upped the diffuse or ambient which isn't really the way to go about it
As for the lighting I'm not sure, it just doesn't feel right at the moment. Maybe it's worth you doing the modelling first (which is what you're really supposed to do
) so that you can see how you're lighting works with the real objects you're planning on using.
The textures are temporary right?
Alan
__________________
Technical Director - Framestore
Currently working on: Your Highness
IMDB
Reply with quote
Alan
View Public Profile
Find More Posts by Alan
24-03-2005, 03:53 PM
#
6
junkyBob
Subscriber
Join Date: Dec 2004
Posts: 203
Quote:
Originally posted by Pure_Morning
it is getting there but the saturation of the wood objects is way off. What did you adjust in the shader? It looks like you may have just upped the diffuse or ambient which isn't really the way to go about it
No the wood shader is a default blinn except that the cabinet door shader I increased the color offset because for some reason when I assigned the same shader between the cabinets and its' doors, it came out to flat and you couldn't see the seperation between the doors and the cabinets.
Quote:
Originally posted by Pure_Morning
As for the lighting I'm not sure, it just doesn't feel right at the moment. Maybe it's worth you doing the modelling first (which is what you're really supposed to do
) so that you can see how you're lighting works with the real objects you're planning on using.
I have to agree on continueing to model which I have been doing. Also I have found a book on the internet called "3D Lighting: history, concepts, and techniques" which it includes indoor lighting. So I am waiting for that to be shipped. Also I have purchased a book called "Maya 5 Fundemntals" which gives examples of using a lot of low intensity point lights, and to increase the dmap filter so that it doesn't cast a lot of sharp shadows. In addition to the lighting not giving the right feeling I think that it also has to do with the wall textures casuing the problems as well. In my opinion, the walls seem like their a little blurry. And I also had mention in here asking if there was any way I could just adjust the saturation through Maya, or should I just increase the textures saturation in PS?
Anywho, for now I am holding off on the lighting until I get all my details done and when I get the "3D Lighting: History, Concepts, and Techniques" book.
Thanks for the help dudes.
Reply with quote
junkyBob
View Public Profile
Find More Posts by junkyBob
Reply
«
Previous Thread
|
Next Thread
»
Thread Tools
Show Printable Version
Email this Page
Similar Threads
Thread
Thread Starter
Forum
Replies
Last Post
Light Linking Problem ...
mtcgs
Lighting & Rendering
0
16-05-2013
04:31 PM
linking movement to light
maoam
Programming
3
01-06-2008
03:43 AM
How many forum members does it take to change a light bulb?
Emo
Maya Basics & Newbie Lounge
9
30-12-2003
11:52 PM
light linking
Max_Sterling
Lighting & Rendering
0
28-10-2003
09:53 PM
Light Linking question
phredrek
Maya Basics & Newbie Lounge
4
05-09-2003
03:14 AM