This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I guess you don't use any reference cause it doesn't have the realistic porportions from this view what a female body has....(maybe you can upload some other angles of the body...) but if you are going for just a character than your on the right road! and oh...send us a image in polymode..that's allways interesting to look at!
catch ya later dude
GreetZz RanSicK
ps. I see you have photoshop so it would be better if you would cut out only the important thing (the body)...would be alot better to for the ones with small broadband..
Okay cool if you have reference, but now I think you need to look at it more and observe how the shoulders and the collar is as the one in your picture is very steep and lacks the definition that makes it what it should be.
On the plus side of things your model is nice and clean, and requires just a bit tweeking as far as that goes. Well done, keep it up
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