Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 10-12-2008 , 09:38 AM
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Join Date: Dec 2007
Location: NZ
Posts: 3,125

Originally posted by trwilliams
howaboutinotonlystopusingcommasandperiodsbutthrows pacesoutthewindowtoo!!!! lol thats way to much

...

i gots a big problem now though i made some particle effects and i don't know how to make them stop after a certain frame and its really bothering me cause there is no end frame option...

yeah... don't do that (the lack-of-space), a lot of new programmers do that with all the operators and even though they aren't all letters it's a real pain in the ass to read. maybe if we were brought up to read like the japanese then it would be different *jealous*

particle's can be stopped by keying the rate (as Genny said).

although, the remaining particles will still exist until they die. so you also have to play with the lifespan




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 32 10-12-2008 , 05:56 PM
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Posts: 18
keyframes helped alot and once i texture this particle ill have a really cool effect for a spell im making and ill have to just paste it in when i need it.


getting a bit more technical into the movie editing part of this, should i render every frame or like every half frame for the video? mainly looking for quality because i don't care to much about render time

also if i do a slow motion scene should i render more frames than that for that section like.... 1/8 frames?

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