Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-04-2011 , 10:54 PM
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Learning OpenGL (ES)

I want to learn OpenGL (ES specifically). I've used OpenGL a bit in the past (really only a bit though), but only the fixed pipeline. Do you know of any good resources for learning to use OpenGL ES and should I learn the fixed pipeline approach first and then the programmable one or skip the fixed pipeline approach (since people say the programmable pipeline is the way forward)?

# 2 28-04-2011 , 03:54 PM
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# 3 04-05-2011 , 01:40 PM
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A quick Google search gave me this: https://iphonedevelopment.blogspot.co...-table-of.html

I've only used normal OpenGL, so I don't know much about ES. Sorry.

Thanks for the link. At one point I was following that blog as he posted his book about openGL ES but he gave up on it about 4 chapters in.

# 4 11-05-2011 , 12:50 AM
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There is (well there was last year) very few learning resources for OpenGLES 2.0
but i did find a book called OpenGL ES 2.0 Programming Guide by Aaftab Munshi, Dan Ginsburg and Dave Shreiner.

i remember i learnt a little bit of it, but i couldn't retain the knowledge due to projects just being cancelled.

I would pass on my knowledge of opengles 1 and 2 to you but i'd have to find it in my brain first.

going straight to 2.0 is probably a good idea.




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