Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 09-09-2006 , 12:05 PM
valyonline's Avatar
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Join Date: Aug 2006
Posts: 5

View CAMERA Backside, opposite to FRONT?

Hi, can anyone tell me How can i see in a camera the back side of the model?
Like FRONT, but Back, not a Perspective turn.

Thanks very much.

# 2 09-09-2006 , 12:15 PM
c3e's Avatar
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Join Date: Dec 2004
Location: Sweden
Posts: 48
i dont thik there is a back camera in maya. u have to create it but thats simple aswell as there are mel scripts that creates diffret camras (NEX is one plugin that create a back front left right top and presp cam for u) if u are intressted of nex go to www.draster.com and im sure that there is alot more plugins that create cameras for u hope it helps gl user added image

# 3 09-09-2006 , 02:32 PM
pbman's Avatar
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Join Date: Mar 2005
Location: London
Posts: 1,135
u can or atleast in maya 7 u can

in the view port go view -> predefined bookmarks-> an chose from the list
ie right or left side
top or bottom
front or back


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 4 10-09-2006 , 02:34 AM
c3e's Avatar
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oh sorry mybad i didnt know it was a back cam in maya i thougt u had to create it for ureself user added image

# 5 10-09-2006 , 03:36 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Maya 7 has a compass in the top right hand corner, with the points for top, bottom, front, back, left and right. Click each relevant point and the camera will move to each relevant view. Be aware clicking this only simlulates the Orthographic views. You are still in perspective mode to go back to the standard persp view by click the bluesquare in the middle.


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# 6 10-09-2006 , 11:34 AM
valyonline's Avatar
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Join Date: Aug 2006
Posts: 5
thanks very much guys, i changed the Maya version with a new one, and the problem disappeared.:attn:

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