Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 241 28-02-2012 , 10:34 AM
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Hey, what a gorgeous example of sub-D modeling, and what a nice bloated thread, I wish you'd a posted a few more wire-frames of the earlier stages. But this give me a lot of inspiration to keep learning Maya.

# 242 28-02-2012 , 10:49 AM
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Yes I think your right Bullet the German one must have been more durable, djwaterman I dont us sud-Ds most of it I use the 3 button to smooth I could change that to smooth polygons but I find it harder to change thing quickly if I do thatuser added image, bloated long winded might be a better word.........LOL.......I stall have some of the earlier models if I get time I will see if I can get some wire shot..........dave

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# 243 29-02-2012 , 01:52 AM
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Thanks for those. Sub-D is just a term I use for smoothing, I avoid Maya's Sub-D's cos they do something a little different than in other programs, but that's the term I use when I talk about smoothed polygons (3 key).

I guess one thing that always threw me a little when I tried learning Maya in the past was the Nurbs to Sub-D to Polygon workflow, it took a bit of time to realize you don't have to do it that way. This tank is a perfect example of that.

The pics show the way you've blocked out shapes to see how you will get the mesh to align, before merging it all together, a great technique.


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# 244 01-03-2012 , 11:23 AM
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Awesome... both the tank and the thread. user added image

# 245 01-03-2012 , 12:37 PM
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Thanks Guys
At the moment I am making a scene for the tank based on the ruinned church in the pic, will be some kind of fuel dump...............dave

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# 246 02-03-2012 , 10:56 AM
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Little update of the church..........dave

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# 247 02-03-2012 , 10:57 AM
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Good start Dave.


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# 248 02-03-2012 , 12:43 PM
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nice start to the scene dave...looking forward to this


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 249 04-03-2012 , 10:32 AM
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Thanks Guys
Trying to add some detail..............dave

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# 250 05-03-2012 , 10:57 AM
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As the church is larger than I first had in mind I will have to add a few more bits to pad it out, first one will be the Steyr RSO/01 german tractor (looks easy to model)that with a fuel dump and the tank might be enough............dave

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# 251 05-03-2012 , 11:24 AM
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LOL thats a cool looking little bean there dave!


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 252 07-03-2012 , 10:00 AM
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Yes Bullet it is a nice little truck with tracks, started on the front bit, I think this is going to be as close that I get to making a car model................dave

Edit:here is a link to one of these on the move

Steyr RSO drive off - YouTube

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# 253 08-03-2012 , 11:55 AM
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Little update.................dave

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# 254 08-03-2012 , 05:46 PM
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It looks pretty good dave; really looking forward to the final composition user added image. Btw, how much time do you spend per day with maya ?

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# 255 08-03-2012 , 05:59 PM
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Thanks Creck 30 min to 1 hour if that, thats why I dont do big updates............dave

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Last edited by daverave; 09-03-2012 at 09:52 AM.
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