Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
perhaps it is because your geometry is a little messy. you should stick to 4 sided polygons. and if you have edges close together they will create a harder edge or pinch in your case.
i don't think you necessarily need to make your polygons 4 sided if you're modeling a hard object. it may be that your normals are messed up - but i'm not sure why that's not showing in your view port. i'd definitely try to clean up the geometry a bit though at the corner - try to get rid of that sharp corner.
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