Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 29-02-2004 , 07:39 PM
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Jan/Feb-Humanoid-Dragonhawk

Hey where is my old thread ???....aaah well im here....and im trying to finish it today!!

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# 2 29-02-2004 , 08:16 PM
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Hope you finish!

Are you competing for Normal or Newbie category?

# 3 29-02-2004 , 08:19 PM
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smoothed

Here is the smoothed version of the top picture...

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# 4 29-02-2004 , 08:22 PM
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newbie cause im bad.....

ill compete as newbie.i can't texture..im stupid...im lost...

# 5 29-02-2004 , 11:06 PM
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haha,
martin
u don't suck that bad.
that's why u r a newbie. u r new.... u will get better. we all do.
good concept character though.

# 6 13-03-2004 , 03:38 PM
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whoohoooo

Plz move this thread to the VIP forum and write another title...only humanoid plz...thx a lot...! new images will folow in a few minutes!

# 7 13-03-2004 , 03:57 PM
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the head

here is a unsmoothed and then smoothed picture of the head...comments?
but why is there such a line after mirroring? do i really have to move all the vertices? or do i only have to switch an option ?

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# 8 13-03-2004 , 04:00 PM
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haha

smoothed head...the edges doesnt look hard now...i think i have to deselect from smoozhing...however to do this...i dont know ill just try..

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# 9 13-03-2004 , 04:02 PM
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Ive learnt a much about texturing so this time ill TEXTURE HIM YEAH!!!!!!HAHAHA (im just crazy)

# 10 11-04-2004 , 04:00 PM
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Plz move this Thread in the WIP section. thx a lot in advance.I surely WILL complete this....

# 11 13-04-2004 , 12:20 PM
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i've created the Shoulder (big as it is supposed to be)and i now do the upper arm....does anyone know how to model the stomach?ive made a circle around the image plane where i cant model it....or i maybe solve this problem in the texturing part...

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# 12 13-04-2004 , 02:03 PM
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Looking good so far, clean up some areas that look a bit square when smoothed in your first post. With the stomach you should just move the verts you have in position and add or remove geometry to get the right shape. Cant see the problem your having to clearly, keep at it.


FX supervisor - double negative
# 13 16-04-2004 , 02:12 PM
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lower arm

here i am modeling the lower arm out of a cube...the area between the red lines is prepared for face extrusion...

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# 14 16-04-2004 , 02:17 PM
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It is very nice! I really like but i would like it more if you smoothed it..user added image


Latino
# 15 16-04-2004 , 02:18 PM
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it isnt smoothed because the poly model arm isn't doen yet...

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