Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 30-09-2002 , 08:19 PM
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well here it is do you see any improvements?



~TJ~

# 17 30-09-2002 , 08:30 PM
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Now is better. user added image


I love mechanical thing.
# 18 30-09-2002 , 11:50 PM
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Hi apollo,

I think you did a good job tell now, but I think you have to enlarge the legs in width just a little bet...

user added image

# 19 01-10-2002 , 12:22 AM
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just adding this image to show a friend sorry user added image next update commin coon

# 20 01-10-2002 , 12:40 AM
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ok here's another update YAY!(yea right) making a pelvis/hip right now for the legs but i am really liking what it looks like now.

# 21 04-10-2002 , 07:03 PM
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ok well i got it to where i like it does anyone have any comments to help me out some more??


~TJ~

# 22 04-10-2002 , 08:53 PM
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Looks great! .. I only have one small observation.

Right now it feels like a toy, it doesn´t have substance .. what I´m telling you is that if it´s a mech it has a lot of mechanisms, wires, and an overall bulk or weight that doesn´t quite translate in yours.

About the render itself I don´t have that much problems .. might want to check the three point lighting tutorial in the VIP section.

See you around Apollo15! user added image

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