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Old 08-10-2004, 10:01 AM   #1
deathwish
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Guys if i have a ball of fur jumping through a hoop of fire how do i make the ball set alight when it passes through the hoop?
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Old 08-10-2004, 11:05 AM   #2
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If i try to add any fire effect at the point of passing through the ring it stays there when the animation starts again and the ball remains on fir throughout, any ideas how to have this just happen from the point it passes through?
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Old 08-10-2004, 11:47 AM   #3
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You could just render the ball not on fire up until when it is supposed to light on fire. Then render the rest with it on fire, and put them together in a compositing or animation program.
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Old 08-10-2004, 11:49 AM   #4
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Good idea i will try that - i'll let you know how i get on.

Cheers.
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Old 08-10-2004, 01:19 PM   #5
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If i try to add any fire effect at the point of passing through the ring it stays there when the animation starts again and the ball remains on fir throughout, any ideas how to have this just happen from the point it passes through?
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Old 08-10-2004, 01:24 PM   #6
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you need to key the animation to start at the correct point.

It will be under something like "emitter>>rate".

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Old 08-10-2004, 06:48 PM   #7
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Well here is my first attempt.....its a start - bare in mind i have never really done anything properly in 3d.
http://www.nathan.gowan.btinternet.co.uk/Aghhhh.mpg
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Old 08-10-2004, 10:33 PM   #8
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It looks good to me, but the frames before it is on fire plays very slow for me. Maybe those frames have a delay?
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Old 09-10-2004, 04:19 AM   #9
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My only major critique would be to have the particle emitter on the ring start BEFORE all the events take place, to leave some time for the fire on the ring to build so it won't look like the fire just got ignited.
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Old 09-10-2004, 06:22 AM   #10
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Thanks for your feedback guys - i am trying - getting there gradually

Last edited by deathwish : 09-10-2004 at 07:10 AM.
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