This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
By default it creates the text in lines. Go into the options by clicking the box next to the text bar. Select trim and it will make it nurbs, or polys, which will make it polys. Then create it, and render, you will se the text. For depth you could extrude polys, or loft the curves.
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