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Old 01-02-2005, 01:33 PM   #1
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Default Stone fragments for scattering... (and noise modifier?!)


I'm trying to create a dusty/rocky landscape, very similar to the one in the Blur Short film, Rockfish ( I'm trying to find out what the easiest way to create ground that is not completely flat dirt, so I'd like to add hundreds of stones of various sizes/shapes etc onto the terrain without have to put them there indiviually. Is there a "scatter along surface" tool I could use to do that?

Also, while I'm writing this, I'd also like to know if there is a "noise modifier" like Studio MAX has, so that I can fractally (and not fractally) distort geometry?

Thanks for the help,
Kind Regards,
Bryan Litson
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Old 02-02-2005, 10:48 PM   #2
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create an emitter or voume emitter or whateve you want, plonk a gravity field down and make the particles hit the floor. Save that as the particles innitial state so that they are on the floor from the beginning. Model a few rocks or whateer you want on the floor, and use the instancer to randomly place your rocks onto the floor of the scene.
FX supervisor - double negative
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