Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 19-10-2002 , 09:27 PM
philip - liquid.arts's Avatar
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Join Date: Jun 2002
Location: germany, near frankfurt
Posts: 111
hey no problem; without the right hardware ID and activation key it won't be of little use though : )

# 17 21-10-2002 , 10:38 AM
Kevin
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so mate...hows it going?? how are you enjoying it so far?

# 18 21-10-2002 , 01:08 PM
philip - liquid.arts's Avatar
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Join Date: Jun 2002
Location: germany, near frankfurt
Posts: 111
I haven't really had time to thoroughly play wih it, but I will start by following a tute soon.

I have only adjusted the colors to my likings and noticed a pretty quick OpenGL response on my Quadro 4 750 XGL : )
The navigation takes a couple of minutes to get used to everytime I switch from LW, but that will become a habit eventually. I also figured out the cool transform constraints; ctrl click on an arrow to lock the plane then MMB-drag... very handy.

Next I need to get a deeper understanding of construction history and when to keep it, when to delete it.

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