Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 14-07-2005 , 07:01 AM
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poly count for game model

is 3000 tris a good poly count for this. its nothing im going to pursue on, i just figured id give game modeling a go.


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# 2 14-07-2005 , 07:03 AM
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# 3 19-07-2005 , 07:08 AM
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To answer your question, 3000 tris/polys is excellent for a game model. Most new engines that come out can handle that. HL2 game models have about 3500 polys (i think... may want to check that).

# 4 19-07-2005 , 11:14 AM
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hl2 chars have 5000-7000 polys

# 5 19-07-2005 , 03:22 PM
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well, there ya go.

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