Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-08-2005 , 04:02 AM
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Apache Tut, a different aproach

Hi all Maya fans!

After finishing the Mech Tut (see that thread) I went on with the Apache tutorial. I followed it 'by the letter' to part 18 or something. I also spend some hours on the web collecting pictures of the real one AH-64A. Studing this pictures I was'nt satisfied how my model turned out so far concerning the propotions. The cockpit is very characteristic for the Apache and is tricky to make with all the angles and bends and the curvature of the nose.
I will tell you guys that the first 18 parts of the tutorial with kbrowns excelent way to show tips,tricks and tools raised my selfconfidence that I 'dared' to go my own way, that is do it all over again but this time start modelling from the front in order to get more control of the forms.
I started with a couple of nurbs curve of the profile, converted them to polygons extruded edges from the first to the second and
worked my way backwards.
I'm pretty satisfied with the result so far, and like to share the developement with you through this thread.
I've kept the tail from the tut and will attache it as the last part.
So here comes the pictures.
pic1: I made the cage complete with angles and bends before the doors and windows (I'll make a new post for each picture)

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# 2 01-08-2005 , 04:04 AM
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pic2

another angle

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# 3 01-08-2005 , 04:05 AM
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pic3

doors and windows

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# 4 01-08-2005 , 04:08 AM
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pic4

the bend

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# 5 01-08-2005 , 04:10 AM
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pic5

How I did the rest of the body

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# 6 01-08-2005 , 04:12 AM
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pic6

reshaped the engines as well

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# 7 01-08-2005 , 04:15 AM
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pic7

this is how far I am, show you some different angles

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# 8 01-08-2005 , 04:17 AM
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pic8

angle2

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# 9 01-08-2005 , 04:19 AM
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pic9

angle3

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# 10 01-08-2005 , 04:24 AM
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pic10

this is the last one for now. I'll go on with the electronics in the nose.
See you guys

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# 11 03-08-2005 , 05:08 AM
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I like the way you're taking this. Good practice doing it lots of different ways, too.

# 12 03-08-2005 , 05:09 PM
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A comment to owmyi

Well owmyi. you can look at tutorial in two different ways (maby more)
First it could be the modern way to buy a plastic model and glue it together, put on some paint and you'll be satisfied, put it on the bookshelf collecting dust, and that's it.
Secondly, this is how I think of it, I use a tutorial as a guideline in order to develope my own fantasy and 'get the knack of it' so when I'ved 'glued' this one together I will feel confident that I can make a project of my own from scratch. ( thay is polys, when it comes to nurbs I'll probably need another tut(s)).
As kBrown stated in the first part of the Apache tutorial "this model is not so detailed but it's good enough for it's purpose", and he is right, Obviosly I've been doing a lot of tweaking and detailing thats's not part of the tutorial, For sure he could do the same, but instead of 33 parts he would probably wind up with 50,so I think this tutorial is perfect.
I'm working now on the nose part pretty detailed I thought that I could publish it tonight but I think I'll put on the night and daysight on the 'beercan' with the same technics as doing the doors and windows.
( for your information, english is not my native language so please forgive me of misspellings and other strange use of the english language)
It's a great tut, thanks kBrown.
See you guys

# 13 04-08-2005 , 07:41 PM
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Nosepart

update

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# 14 04-08-2005 , 07:49 PM
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I can see, the bird said

It's time for me to go back to the tutorial after my little journy in the wilderness of polys. I think after all that I'll put on the tail now and try to adapt it to the new body. That and landing gear will be shown in the next update.
See you guys

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# 15 11-08-2005 , 12:10 PM
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