Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-10-2002 , 03:39 PM
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sword in "a" stone

Well, here it is: C & C please user added image



How to fly:
"...aim for the ground and miss..."
# 2 27-10-2002 , 05:40 PM
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cool. how did you do the wall. in the background.

# 3 27-10-2002 , 09:49 PM
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++I made a poly cube and and deleted the 2 sides and the top. user added image Thanks for the great comment user added image



How to fly:
"...aim for the ground and miss..."
# 4 27-10-2002 , 09:54 PM
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Originally posted by deviantdreamworks
++I made a poly cube and and deleted the 2 sides and the top. user added image Thanks for the great comment user added image

Actually, thats a great tip! Perfect for trying out shader networks! Thanks!

# 5 27-10-2002 , 11:06 PM
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Update:



How to fly:
"...aim for the ground and miss..."
# 6 28-10-2002 , 01:37 AM
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the rocks on fire huh.
well from what ive seen your getting a nice feel of it. lets see some textures. on those walls. hey is there a whole in the wall. how did you do the light source? has a lord of rings feel to it.


Last edited by raul; 28-10-2002 at 01:40 AM.
# 7 28-10-2002 , 02:08 AM
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++Yes there is a hole in the wall and the light source is a spot light with a fog on it.
++I am currently installing Mentel Ray for maya user added image



How to fly:
"...aim for the ground and miss..."
# 8 28-10-2002 , 02:38 AM
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Update: user added image



How to fly:
"...aim for the ground and miss..."
# 9 28-10-2002 , 04:23 AM
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hey dood. sword looks sweet. um the rock needs to be seen. dont make invisible heh heh...

# 10 28-10-2002 , 10:22 AM
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nice work deviant.. you're gettin' there.. keep it up!

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