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Old 24-09-2005, 04:22 AM   #1
sk8ermike6789
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Default uh oh, weird deforming

whenever i attatch a joint to some shapes, and then move some joints, it deforms the geometry@@!11 :headbang: :headbang:

where can i find a tutorial for rigging something to a joint in maya 7 or even 6???
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Old 24-09-2005, 02:21 PM   #2
mtmckinley
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I'd imagine you'd need to paint the joint weighting. 99% of the time, clicking the bind button doesn't result in a satisfactory binding and requires some fine-tuning.
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Old 24-09-2005, 03:03 PM   #3
sk8ermike6789
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Quote:
Originally posted by mtmckinley
I'd imagine you'd need to paint the joint weighting. 99% of the time, clicking the bind button doesn't result in a satisfactory binding and requires some fine-tuning.
kthx, ill try to find a tutorial on that:bandit:
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Old 24-09-2005, 07:46 PM   #4
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Default Re: uh oh, weird deforming

Quote:
Originally posted by sk8ermike6789
whenever i attatch a joint to some shapes, and then move some joints, it deforms the geometry@@!11 :headbang: :headbang:

where can i find a tutorial for rigging something to a joint in maya 7 or even 6???
Its supposed to deform the geometry... human meshes are generally a single mesh -- so the only way to animate them is shift around the verticies weighted depending on distance to joint (though like McKinley said -- they just guess and 99% of the time you need to specify manually)

Don't know how to do it personally (yet) or else I'd help you. Sorry.
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