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ok so now my problem: i use maya and i would like to use mental-ray for creating a nice piece of glass. so i assign a standard blinn or phong material to the glass, go to it's shading group and assign a custom shader to the material slot ... of course: a dielectric material
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i have studied several workarounds for that (for example assigning a custom shadow shader (the transparent one) and connecting the IOR of the dielectric to it's transparency) but everything dont work. my question now is: how can i get beautiful transparent shadows which are based on the IOR of the dielectric material (which normally is the natural behavior) ??? it would be great, if someone has a solution for me !!!
many thanks !!!!
s2k