Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 166 11-12-2005 , 03:58 AM
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texture update

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# 167 11-12-2005 , 03:59 AM
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another view

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# 168 11-12-2005 , 02:44 PM
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quick render of the shader of the metal with hdr

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# 169 11-12-2005 , 04:23 PM
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user added image The wood edge (indicated by the red arrows) looks like it is that of a cube of wood and not like if it were to planks of wood nailed together (as demonstrated by the blue arrow).

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<a href="https://forum.simplymax.com/showthread.php?s=&threadid=11595">Click</a> Desert Eagle
<a href="https://forum.simplymax.com/showthread.php?s=&postid=4250#post4250">Click</a> Gas Lantern
<a href="https://forum.simplymax.com/showthread.php?s=&threadid=11714">Click</a> Gas Lantern
# 170 11-12-2005 , 05:15 PM
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render of region test the metal texture, with hdr and final gather

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# 171 11-12-2005 , 05:29 PM
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vim your model is great and your work is reall detailed.But i really think the scratches are too many, and not random enough, same ones have been used for diffent parts of the pinball machine.
Hope this helps, as i know u are looking for perfection user added image

# 172 11-12-2005 , 05:53 PM
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another view region

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# 173 11-12-2005 , 06:00 PM
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........seems like peeps r giving u advice but you arnt even listening........
:angery:

# 174 11-12-2005 , 06:43 PM
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another update sorry for small region render lol

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# 175 11-12-2005 , 08:22 PM
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some test also update of the wood texture

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# 176 11-12-2005 , 08:23 PM
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leg of the pinball machine texture

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# 177 12-12-2005 , 12:52 AM
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hdr test

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# 178 12-12-2005 , 01:36 AM
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looking pretty darn nifty!

# 179 12-12-2005 , 04:06 PM
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render of the 1000 button

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# 180 12-12-2005 , 10:56 PM
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texture zoom

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