Maya 2020 fundamentals - modelling the real world
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# 1 03-01-2006 , 03:15 PM
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Jan/Feb - Norm - falott

I think about making an elephant´s head - if time allows me to. nothing superduper hardly ever seen unique animal but it has no fur - that´s important! and it would be exciting trying to achieve the look of crumpled skin.

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# 2 08-01-2006 , 07:13 PM
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I start with a box per usual.

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# 3 08-01-2006 , 07:30 PM
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ummm... why dont you work some more, and then we'll critique some more.


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# 4 08-01-2006 , 07:38 PM
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and here comes the basic shape. blocked out with the MJpoly tools. using the spinEdges tool now I´ll rebuild the mesh to have the edges flow along the basic muscle and bone groups.

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# 5 08-01-2006 , 07:56 PM
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Originally posted by MattTheMan
ummm... why dont you work some more, and then we'll critique some more.

I didn't see him asking for critique user added image

This should turn out interesting, I look forward to seeing how the skin will turn out...


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# 6 08-01-2006 , 08:08 PM
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crits are allways good. but keep in mind guys: with your crits I could win this challange user added image so place your crits prudent!

# 7 08-01-2006 , 08:21 PM
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Aight: no crits so far: clean mesh, fast too, etc. No bad things to say so far|.


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# 8 08-01-2006 , 10:08 PM
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first smooth + horn

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# 9 08-01-2006 , 10:16 PM
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This is what, after looking at your ref in the first 2 pics, seems to need to be changed. this is the c+c

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# 10 08-01-2006 , 10:35 PM
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thx for taking time to review my wip. I appreciate! this model will be changed a lot during the process of tweaking. because I have 2 completly different pics for side_ref and front_ref I just used those pics in the beginning for blocking out the basic form of the head. from then on I toggled them off and just went on tweaking intuitively.

# 11 08-01-2006 , 11:41 PM
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tweaking subDs..

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# 12 08-01-2006 , 11:49 PM
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Hey very nice underneath skull feeling so far Matt user added image

I just got 2 little things (aprat from edge flows), nothing deep but important for the start i would say.

- I'm wondering if scaling the whole head a bit more wide, like 10-20%, would not get it closer to mds.
I think you loose a small part of volume originally set in LP, when smoothing or else. Maybe i'm wrong with the angle of view, but that's a feeling user added image

- About the "teeth", i would rotate them so they point a bit more upwards like first mds or outwards, like second. As the length also, i guess you already set them as model while writing this. :blush:

Great start. user added image

# 13 09-01-2006 , 12:07 AM
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you´re right 100% with scaling the width. that´s what I´m struggling with. also the eyepart which either matches the side or the front reference both - in hight and in width. but thx for pointing on the scaling thing. upper head needs more hydrocephalus style like this. but keep in mind that if the ears once added - creates a lot of extra volume.

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# 14 09-01-2006 , 12:28 AM
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Agree with ears volume indeed user added image

Lets say the details tweakings are pretty nice (trump tube clearly).

ZB soon ? :p

# 15 09-01-2006 , 12:35 AM
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no zB. we will see what bumpmaps can do with this old fella. but I´d like to create as much detail as possible with the geometry before.

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