Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
It looks really great Matt.. fast progress.. :attn:
One thing you might look at before UV mapping though is the nostril area. Each nostril opening is a bit more round and there is an indentation between the 2 nostrils that I don't see. Other than that looks great and nicely proportioned.
great work Matt - it is definately beginning to come together. The only area that I am not sure about is the forehead. It looks like it protrudes forward a little too far. I could be mistaken though. Keep up the good work.
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