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thanks t1ck - yes, I must admit I was kind of getting into the cheesy background sky images - i was kind of going for an end of the day, hippo on the range kind of vibe...:p I will try not to let the sky dominate the final image.
Not sure how much more I will be able to do with this before the deadline, as I am back into work today, but I have my maya books with me and I am reading about shadows and bump mapping...
Here is my final entry. I have not done too much more over the last couple of days. I added a bump map and played around with the lighting, as well as some other tweaks here and there.
Thanks to everyone who took a look at my project. This has been a really good thing to take part in and I really feel that over the last couple of months I have been pushing forward.
Good work, arran! I still miss the shadows in the interior of mouth, though... But it's great, I know on next challenge you're gonna to do this even better. Good luck and congratulations for your efforts!
Thanks a lot everyone for all of your positive comments and constructive criticism. For me, this has been the best part of the competition - hearing what others think and having others view your project with a fresh set of eyes can really help. All of the entries have been of such a high standard - it has really helped push me forward.
Unfortunately I did not leave enough time at the end of the project to really do the lighting justice. I definitely agree that the mouth needs to be worked on some more. Still, I am glad that I have finally dived into textures and lighting - I had been putting it off for a while.
I know what you mean about the sky, Dave - I must admit that I really got into building the sky dome and looking for cheesy sunsets to match his cheesy smile. Although I am looking forward to taking a break from this model and working on something else for a while, I would definitely like to come back to this at a later date to work on his body and to possibly rig him.
I think next I am going to work on a low poly character... that is unless the next contest drags me in...
I am so new to rendering and lighting and due to work I only had a few hours right before the deadline to try and sort it out. I was using Mental Ray, but the last couple of renders I did looked really bad. On the next project I will get my act together!
Nice work Arran. I never really liked hippo's, but know I quite like them. excellent skinning and modelling. This really gives me many tips on organic modelling.
Thanks bobalie - I definitely recommend entering one of the challenges and sticking through it till the end - everyone was really helpful and it was really good seeing others work on the same project.
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