jhubbard:
The reason why I have the two, is simply because I want to bake down the detail from the High poly mesh to the Low poly, if this was for a real game and if there are more than one character on screen the low poly would run better than the high poly, but as game engine's continue to develop, they are able to operate with much more detailed models and more of them at once.
Jay:
Thanks, most people tend to make Werewolve's thin and gangly, good if he/she is evil or they go the other way and make them to animal like, I was going for more of a heroic shape.
Yeah I agree with Matt on the hands. Id bulk those up a bit to match the feet, especially since those have undergone a huge change in the 'transformation' from man to beast, it would help if the hands were changed more too, maybe bigger all round but with longer nails too, Then it should help to sell it more as a lethal killing machine. Perhaps have a look at some reference of Anubis warriors from the Mummy Returns movie, those looked pretty damn good.
Good work overall though, Ive still yet to make a games character...
Thanks guys,
I will do another version of the hands a more mutated version,
I dont really want to do to much detail in the low poly mesh, want to keep it simple.
Well I beefed up the size of the hands, made the knuckles more noticable
anyway here is a normal map test, it has been a long time since I did a normal map
both are screen grabs from maya with High Quality on.
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